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Question by Tyler 2 · Jan 16, 2011 at 09:34 PM · movementinstantiate

Instantiate transformation?

When you instantiate an object, is there anyway to add a transformation to the object (so you can create an exploding type effect) using the script that is instantiating the object? Or would you have to attach a separate script to the prefab that you are going to instantiate (if that is the case. how can you instantiate objects and make the objects face a random direction)?

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Answer by efge · Jan 16, 2011 at 09:51 PM

If you use a variable you have access to the components of the object, e.g.:

var clone : GameObject;
clone = Instantiate( ... );  
clone.transform =

(More examples at the reference.)

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Answer by _Petroz · Jan 16, 2011 at 10:42 PM

All GameObjects have a Transform so you don't need to add one. You can specify the position and rotation inside the Instantiate function like this:

var prefab : GameObject;
Instantiate(prefab, Vector3.zero, Random.rotation);

http://unity3d.com/support/documentation/ScriptReference/Random-rotation.html

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