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Question by Kingi · Mar 10, 2012 at 05:37 PM · movementterrainlayers

Clickk to Move - Bridges?

Hi Guys,

I have written a click to move script, which works great. I have set the character to always be grounded to the current terrain height. But for the life of me i cannot work out how to have the character walk across a bridge (as ive stuck the transform on the terrain height). If i remove the stuck to terrain height the character will "fly" across hills etc. Any help on this would be greatly appreciated, thanks :)

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avatar image Berenger · Mar 10, 2012 at 06:17 PM 0
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We need more information about how you move that character. Character controller, addforce, translate ?

avatar image Kingi · Mar 10, 2012 at 06:34 PM 0
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Thanks for your help :). I am using transform.Translate, I did use a character controller but it appeared to move the character really slowly down hill!

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Answer by Berenger · Mar 10, 2012 at 07:22 PM

I guess it's worth an answer after all :

You should use character controller if there is physic involved (gravity, obstacles, slopes etc). For the speed on slopes, play around with "slope speed multiplier" of character motor. the x value of the curves represent the angle of the slope.

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avatar image Kingi · Mar 10, 2012 at 07:25 PM 0
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Thanks For Your Help :)

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