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Question by Kaihyo · Feb 05, 2016 at 04:14 PM · c#videoyoutube

Load a level from a video?

Hi! I was recently asked to create a game which is accessible from videos and then I was wondering : is it possible to load a specific level when I click on an item which is in my film (much like annotations on Youtube)? I am a rookie but I got to learn that kind of stuff if i want to improve my skills. Thanks in advance ;)

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avatar image Hellium · Feb 04, 2016 at 11:11 PM 1
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How do you play the video ?

You can use invisible 3D / 2D objects and use On$$anonymous$$ouseDown to load the level.

http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.On$$anonymous$$ouseDown.html

 // C#
 public class VideoAnnotation : $$anonymous$$onoBehaviour
 {
     public string sceneName ;
     public float enableTime ;
     public float disableTime;
     public float startTime  ;
 
     void Start()
     {
         startTime = Time.time ;
     }
 
     void On$$anonymous$$ouseDown()
     {
         // Clicked too late or too soon ?
         if( Time.time - startTime > disableTime || Time.time - startTime < enableTime )
             return ;

          UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.LoadScene(sceneName) ;
     }
 }

avatar image Kaihyo Hellium · Feb 08, 2016 at 08:01 AM 0
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Thank you for this code, even if it's not what I want, it will help me later :) Well, the video is played in an Android/iOS app which is connected to the game in some way. But the thing is that I wanna load a specific level at a precise moment in the video (ex: link at 1'30 launch level 2, another link at 2'12 launch level 3). Do I need to make multiple build of my game or can I directly access a chosen level from my app?

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Answer by 0916dhkim · Feb 08, 2016 at 08:34 AM

If you can pass a name of the scene to a C# function, I guess you can use following function:

 using UnityEngine.SceneManagement
 SceneManager.LoadScene(yourSceneName);

Here is the documentation of the function: http://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html

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avatar image Kaihyo · Feb 08, 2016 at 09:08 AM 0
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Oh yes. I might be able to pass a scene's name as an argument from my app. I shall try this, thanks.

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