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Question by dgrace · Jun 24, 2016 at 05:00 AM · uimask

Trouble with UI Mask

Hi guys - first time using UI Masks. I've setup a Mask as a child of my Canvas in world space. The children of the Mask are RawImages which I slide through the mask. When I run the game, none of the children render at all. If I go in the hierarchy view and toggle the "Show Mask Graphic" checkbox on the Mask component, it starts working and continues working after that point.

Toggling the same variable from c# doesn't seem to have the same result; none of the children render until I manually toggle that value from the editor.

Are there particular material requirements for the mask or the children? I'm using a plain material with the Default UI shader type, but had the same results when specifying no material at all.

Is there any special "sync" function I can call on the mask to force it to re-render as it does when I tweak its values from the editor?

Thanks for any insight.

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avatar image dgrace · Jun 23, 2016 at 02:09 PM 0
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Note: looks like toggling the $$anonymous$$ask's .enabled flag from the editor (not from code) also wakes it up and starts rendering the children. Unity version 5.3.5f1 Personal.

avatar image dgrace · Jun 24, 2016 at 12:13 AM 0
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Note: I get the same results in Unity 5.4b022.

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