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Question by scossgrove · Jan 06, 2016 at 11:30 AM · scenegeneration

How to dynamically create a scene and save

Hi all.

I have a script that generates the objects in the scene via the OnEnable() method. After this the game plays fine. However I have a retry function that I am trying to make work. My issue is that just simply I cannot simply use the SceneManager.LoadScene() to restart the scene as every thing is regenerated.

I would like to know: 1. is there a way to save the scene after the generation is done. 2. How can i reload this saved scene without the regeneration happening again.

Thanks in advance.

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avatar image Bonfire-Boy · Jan 06, 2016 at 11:38 AM 0
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I would probably save the data that describes how the scene was generated, and then use it to regenerate.

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