Question by
isaakalmquist · Oct 31, 2019 at 01:35 PM ·
c#programmingexternal-application
Running 'helper' programs,
I'm planning to create a small level generator (A standalone command line app) for a game of mine. I'd then like to serialize the levels and read them through my game. Through testing it seems like you need to serialize and deserialize in the same c# package. So my question is; is there any way to create and run programs in the same package as my game? Alternatively; is there any way to make serialized objects 'portable'?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612214141im_/https://answers.unity.com/themes/thub/images/avi.jpg)