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Shadows passes through Custom render pipeline
Hi,
I have made a Custom render pipeline to see objects through walls. Everything works almost fine, except that the shadows pierce through the materials affected by the custom render pipeline
Any idea why?
The big white sphere has the "Player" Layer, It's considered as a player so it renders through objects , its the reason it's blue under the floor
the shadows only go through the objects affected by the see through customisation, it renders fine otherwise
Thank you for your time :)
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