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Rigidbody NavMeshAgent Causing Crazy Collisions with Player.
I know this question has been asked a few times but I tried all of the answers given and nothing has worked! In my game the enemy follow the player the enemy are NavMeshAgents. Both the player and the enemy have rigidbodies (mass 1600 each). When the player collides with an enemy everything works fine but when the enemy collide with the player (unless moving very slowly) the player flys up into the air spinning like mad.
If I change the enemy rigidbody mass to 1 then it works fine but I need to enemy to have weight. How can I get it to work while retaining the mass?
Thanks in advance!!
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