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Question by
meharryp · May 22, 2016 at 01:35 AM ·
editor-scriptingsave dataserializedobject
Using data created in an editor script in the built game.
I've written an editor script that lets me create item data for a game I am making. This data is stored in a List of SerialziedObjects. I'm trying to save and then access this data from the built game, but so far I've not managed to figure out how to do that, could someone point me in the right direction?
Comment
You want to look into Scriptable Objects. Good intro here: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects