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Editor crashes attempting to load a scene from an assetbundle Unity 5.4.2p3
Hello community,
I am having a trouble loading scenes in editor. However, build execution is fine. I am using Unity 5.4.2p3.
The problem occurs when i try to load a scene asynchronously contained in a bundle. Editor crashes showing an error window. The error message is:
"Opening file failed Opening file [ProyectPath]/resources.assets.resS System cannot find specified file"
Further information is not available, even searching in editor log file at appdata.
I was debugging and i think the last reachable breakpoint in code is a yield return of an SceneManager.LoadSceneAsync AsyncOperation:
var asyncOp = SceneManager.LoadSceneAsync(levelName, LoadSceneMode.Additive); yield return asyncOp;
Bug is reported with number 853653.
I would appreciate any help.
Answer by jviedma · Dec 22, 2016 at 01:54 PM
Creating an empty file "resources.assets.resS" in the root of the project solves the problem.
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