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I want to have a Unity Scene which is Pitch Black. [Read Below]
Ok, yes, I have did a 20 minute research on this, and I am finding the exact same answer. "Go to Edit->Render settings, then change the ambient colour to black." I'm guessing this solution will work for most users, although, I imported an .FBX model from Maya of a scene I created, but it doesn't seem to be affected by the ambient colour, everything else in my Unity scene that I created is being affected, although my imported models from Maya is not, it is still pretty bright, light or no light. How do I fix this so that everything in the scene, including my .FBX imports are pitch black (affected by ambient lighting). P.S Someone said something about "Don't use self-illuminated textures on the model" Is that the answer? If so, how, my material is "Diffuse". I have no idea what that means.
Go to import settings of the model and play around the normals, there are other sections there and of them could help, but im not sure which one
A screenshot of the Inspector of your material(s) would probably help quite a bit. Check your materials - If the shaders are in the 'Unlit' or 'Self-Illum(inated)' family, that right there is the issue.
Answer by Jordyz96 · Apr 02, 2013 at 08:30 AM
[SOLVED] I figured it out guys, >>DryTear<< THANKS FOR YOUR HELP! I had to change my normals & tangents to "Calculate" not "import", then drag the scene into the scene view again. How do I give you a thumbs up though? I'm new to this website.
Answer by MonsterGamingHD · Apr 01, 2013 at 02:41 AM
If it is a main camera, go to Main Camera > BackGround > Change rgb to
0 0 0 5
Those are the numbers for it.