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Question by Jordyz96 · Apr 01, 2013 at 02:36 AM · rendersettings.fbxambient

I want to have a Unity Scene which is Pitch Black. [Read Below]

Ok, yes, I have did a 20 minute research on this, and I am finding the exact same answer. "Go to Edit->Render settings, then change the ambient colour to black." I'm guessing this solution will work for most users, although, I imported an .FBX model from Maya of a scene I created, but it doesn't seem to be affected by the ambient colour, everything else in my Unity scene that I created is being affected, although my imported models from Maya is not, it is still pretty bright, light or no light. How do I fix this so that everything in the scene, including my .FBX imports are pitch black (affected by ambient lighting). P.S Someone said something about "Don't use self-illuminated textures on the model" Is that the answer? If so, how, my material is "Diffuse". I have no idea what that means.

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avatar image DryTear · Apr 01, 2013 at 02:57 AM 1
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Go to import settings of the model and play around the normals, there are other sections there and of them could help, but im not sure which one

avatar image Loius · Apr 01, 2013 at 04:31 AM 0
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A screenshot of the Inspector of your material(s) would probably help quite a bit. Check your materials - If the shaders are in the 'Unlit' or 'Self-Illum(inated)' family, that right there is the issue.

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Answer by Jordyz96 · Apr 02, 2013 at 08:30 AM

[SOLVED] I figured it out guys, >>DryTear<< THANKS FOR YOUR HELP! I had to change my normals & tangents to "Calculate" not "import", then drag the scene into the scene view again. How do I give you a thumbs up though? I'm new to this website.

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Answer by MonsterGamingHD · Apr 01, 2013 at 02:41 AM

If it is a main camera, go to Main Camera > BackGround > Change rgb to

0 0 0 5

Those are the numbers for it.

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avatar image DryTear · Apr 01, 2013 at 02:56 AM 0
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He knows that -_-

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