Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Anykey · Sep 16, 2011 at 06:30 PM · parentchildoncollisionenteroncollisionexitdetach

Detach from parent OnCollisionExit

Hi, I'm trying to detach an object from his parent when it's not colliding anymore (it's a rigidbody on a platform)

 function OnCollisionStay (TheCollision : Collision) {
       if(TheCollision.gameObject.tag == "Plateform"){
          Debug.Log("NNNNNNNOOOOOOOOOO"); 
 transform.parent = TheCollision.transform ; 
 }
 }
 
 
 function OnCollisionExit (TheCollision : Collision) {
       if(TheCollision.gameObject.tag == "Plateform"){
          Debug.Log("SSSSSSSSSSSSUUUUUU");  
          transform.parent = null;
 }
 }

Actually , the console is not even displaying SSSSUUUU when it's not colliding anymore , i've tried with OnCollisionEnter instead of OnCollisionStay , but it doesn't work at all and the object does not become the child of the platform when it collides with it

What can I do ???

Thanks for reading

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Anykey · Sep 19, 2011 at 01:26 PM

 function OnCollisionStay (hit : Collision) { 
 if(hit.gameObject.tag == "Plateform"){
 transform.parent = TheCollision.transform ; 
     }
     else{
     transform.parent = null;
 
 }
 }

That should add you as a child under the platform and it should separate you from the platform when you are no longer on it.

Thank you so much OrangeLightning for answering this in another question

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Anykey · Sep 16, 2011 at 07:04 PM

I've used a trigger as child of the platform instead of Collision with the platform itself and it works now

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Make a simple tree 1 Answer

Collider child object doesn't activate oncolissionEnter 1 Answer

Any help getting my trigger to fire? 0 Answers

Detach a child that has children 1 Answer

Can I detach child objects from their parent? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges