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               Question by 
               adamanderson16 · Oct 27, 2019 at 06:57 PM · 
                gaming  
              
 
              Trying to create a jump pad for my character (3D)
I'm trying to create a jump pad for my character in my 3d world. I'm attempting to have the jump pad launch my character, by using the AddForce function, but it's not working. I have the pad set as a trigger, and the player tagged as player. Nevertheless, it's failing to launch my character.
Can anybody see what's going on here?
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Bounce : MonoBehaviour
 {
     public int jumpForce;
     private void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag("Player"))
         {
             other.GetComponent<Rigidbody>().AddForce(Vector3.up * jumpForce);
         }
             
     }
 }
 
              
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