Question by
jbrobinsawn · Oct 27, 2019 at 05:17 PM ·
input2d-platformerproject settings
Is it possible to call Project Settings (specifically Input > Invert) via script? (2D)
In my project at the moment I have a GameObject that, once collided with, inverts the players controls. I searched far and wide for a way to just check the Project Settings' "Invert" marker via script but no cigar. My short term solution was to create 2 scripts to control player movement and call a different Input Axes upon collision but the further I go with it (adding sounds, animations, etc) is it becoming unnecessarily convoluted.
So, is there? I would appreciate any and all help.
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