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Can a project tiny app be built for android?
I have a project tiny app that I want to make an android build of to test things out.
When I switch platforms in the build settings however I get a bunch of errors like: "Library\PackageCache\com.unity.tiny@0.29.0-preview.22\Unity.Tiny.Image2D.Authoring\libwebp\WebpEncoder.cs(192,20): error CS0103: The name 'LibName' does not exist in the current context"
I dug into the WebpEncoder.cs file and there is a section that says:
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX
const string LibName = "libwebp";
#elif UNITY_STANDALONE_LINUX
const string LibName = "webp";
#endif
So I assume I need a statement to set LibName for android but dont know what to set there. Is project tiny ready to be built for android?
Thanks in advance
Have you installed the android sdk and jdk from Unity Hub? Before switching platforms, you need to provide Unity with the tools to build onto that respected platform first. @ry511
Hey @Llama_w_2Ls I see that Android SDK tools are installed under External Tools so I think that is taken care of.
Answer by ry511 · Nov 26, 2020 at 06:50 PM
This was resolved in the most recent version of project tiny.