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Unity iPhone Openfeint (?) Xcode Compiling Error
I am trying to update Openfeint within my game, but (after following the steps on the Openfeint site) there is still error in Xcode. Here is a sampling of what the error says (there are many other lines similar to the first line below):
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/usr/include/sys/wait.h:229:FATAL:Symbol w_Filler already defined.
clang: error: assembler command failed with exit code 1 (use -v to see invocation)
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang failed with exit code 1
The only thing in the Openfeint instructions that doesn't make sense is what a root folder is. I assumed that it was the main folder of the app (it contains library, assets, the build of the project, and so on), but I am really not sure. I also am assuming that the problem has to do with Openfeint, but that too could be wrong.
Thanks in advance!
I think its not related to openfeint: http://unity3d.qatohost.com/questions/190722/xcode-42-linker-error-when-appending-to-existing-p.html
Answer by Pete · Feb 04, 2012 at 09:05 AM
Looks like this one's now solved here: http://forum.unity3d.com/threads/119407-Apple-LLVM-compiler-3.0-Error