- Home /
Why is atlas and individual sprites included in package?
I'm building a simple UGUI scene (to android platform) containing a few images from a sprite atlas (sprites configured to have the same tag). When I look at the build log I see that both the atlas and the individual sprites are included in the package, why is this? To minimize the package size I just want the atlas to be included in the package.
Excerpt form the log:
512 kb 7.8% Built-in Texture2D: SpriteAtlasTexture-toon (Group 0)-512x1024-fmt47
0,3 kb 0.0% Assets/MarkLight/Themes/Toon/Sprites/Ribbon.psd
0,3 kb 0.0% Assets/MarkLight/Themes/Toon/Sprites/Slider.psd
0,2 kb 0.0% Assets/MarkLight/Themes/Toon/Sprites/Lock.psd
Your answer
Follow this Question
Related Questions
Dealing with PNG's in the project 0 Answers
Can a sprite atlas be 4 bit? 0 Answers
Sprite Packer also include original sprite in build 0 Answers