How to use my own 3d model in Unity FPS std controller?
Well, I've been trying to to make the Unity FPS std controller work with my own 3d model, but so far no success... I tried:
Importing the FPS standard asset and make my model child of the component, yes it works, but when I try to resize, everything resizes, even when I adjust the controller before making my model a child, my model ends being all squashed
Then I tried cloning the controller adding components on my model but again no success because I got an error:
Using my logic, I added a camera as a child, just like the controller:
And the same errors appear
Here are some screenshots:
As you can see, everything is in place and in order, just the animation in my model
What am I doing wrong?
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