Question by
isevxl · Feb 18 at 02:07 PM ·
assetmenuscriptableobject
Including Scriptable Object Asset Menu in Inspector?
Hi Guys, I'm relatively new to unity and I'm having trouble including a Scriptable Object Asset Menu in the inspector. I have scripted the following SimulationSettings class:
[CreateAssetMenu()] public class SimulationSettings : ScriptableObject { ... my settings ... }
and would like to display the settings within the Simulator (Script) component rather than displaying them in a separate pop-up window.
Here's a snapshot to provide additional context:
Any suggestions would be really appreciated! Thanks :)
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asset-menu.jpg
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