Magicavoxel .fbx, no Shadow?
Hello! I have made some models in Magicavoxel program, and exported them with .ply file, then added them to Blender and made "Shadeless + Vertex Color".
After that I saving it to .fbx file and add it too Unity and using "Simple/Unlit Vertex_Color_Alpha" as Shader. I Get all my color from Magicavoxel, but I don't get any shadow, tried with Light and without it.
Is there anychance to get shadow with this Shader? Or should I go .obj file? If I use .obj file with Magicavoxel, does it decrease any performance?
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