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Question by brlan10 · Jan 04, 2017 at 11:33 PM · trail renderer

smooth trail renderer interpolation on a curve

This may be a lost cause but I want to see if anybody out there has an idea to implement this.

I use paper doll animations in my game. The character swings a sword, and I set a trail renderer to his sword to get a nice swing path on attacks. It works perfectly at 100+ fps, but if I run at 60fps, the swing is just too fast to make a trail that is of acceptable "smoothness". Is there a way I can interpolate the trail renderer over the curve of the swing to always give a rounded appearence?

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avatar image Nagarjuna201 · Jan 11, 2017 at 02:37 PM 0
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I'm also facing same problem anybody have any solution for it?

avatar image dshung1997 · Feb 08, 2017 at 09:28 AM 0
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Could you send me the material you used in your game or Could you tell me the way I can create a material on my own ? I've got trouble in this field... $$anonymous$$y email : dshung1997@gmail.com. $$anonymous$$any thanks

avatar image brlan10 dshung1997 · Feb 08, 2017 at 02:40 PM 0
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The material is just a blue circle that fades to transparent near the border. I made it in adobe photoshop by merely choosing a soft brush and clicking once on the canvas. You can then attach that material to a unity trail renderer.

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Answer by doodleblue · Sep 05, 2017 at 06:17 AM

Did you solve this issue ?

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Answer by akillingbeck · Sep 05, 2017 at 08:29 AM

Did you try increasing the corner vertices count in the inspector?

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