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smooth trail renderer interpolation on a curve
This may be a lost cause but I want to see if anybody out there has an idea to implement this.
I use paper doll animations in my game. The character swings a sword, and I set a trail renderer to his sword to get a nice swing path on attacks. It works perfectly at 100+ fps, but if I run at 60fps, the swing is just too fast to make a trail that is of acceptable "smoothness". Is there a way I can interpolate the trail renderer over the curve of the swing to always give a rounded appearence?
I'm also facing same problem anybody have any solution for it?
Could you send me the material you used in your game or Could you tell me the way I can create a material on my own ? I've got trouble in this field... $$anonymous$$y email : dshung1997@gmail.com. $$anonymous$$any thanks
The material is just a blue circle that fades to transparent near the border. I made it in adobe photoshop by merely choosing a soft brush and clicking once on the canvas. You can then attach that material to a unity trail renderer.
Answer by akillingbeck · Sep 05, 2017 at 08:29 AM
Did you try increasing the corner vertices count in the inspector?
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