Question by
AeroT265 · Apr 14, 2020 at 02:25 PM ·
rigidbodyscriptableobjectmeshcolliderrigidbody-collision
Rotation script involving a rigidbody doesn't update the rigidbody
I created a sort of simulation that involved a CAD model of a drum and dirt (represented by some spheres), and created a generic rotating script that rotates and moves the model if I press the WASD keys. However, it doesn't seem to update the rigidbody even though it recognizes it. Can someone help me out?
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