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Braketorque makes car behave like a kinematic rigidbody
I have a problem that when I set brakeTorque to whatever value, the car seems to be not pushable by external forces anymore. Even an other car with speed of 200 mph that crashes the first car will bounce back. However, this is not true when the first car is not braking and not driving. How do I solve this?
The hierarchy:
Car [Rigidbody: mass = 1000, isKinematic=false / CarController / BoxCollider]
Visuals
WheelFL
WheelFR
WheelRL
WheelRR
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