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Weird shine (gloss?) when far from object
So my texture in my game world looks like this normally:
But when I'm a bit far from it (it's very noticeable when it's to the bottom of the screen), it looks like this:
I'm using the standard shader, the legacy ones don't achieve the correct color. On top of that, upon removing the texture and normal map, this issue persists, almost like the mesh is retaining some gloss or shine? This also happens with standard assets.
Any ideas on what could be causing this? I've attempted removing alphas, adding an alpha, messing with light, trying different shaders. I'm at a loss at this point. :/
[EDIT] As requested, this is my shader for pretty much all of my meshes
What value is your smoothness set to? Probably want to post a picture of your material in the inspector.
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