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Using the Standard Assets Aircraft2Axis (For VR) After adding Tracked Pose Driver > How to modify script to add Yaw + Roll to allow me to turn the aircraft with my VR controller (Roll).
Sorry noob VR question. VR scene (sitting) 1 VR controller controls the plane Scene uses the standard Assets > Aircraft2Axis example scene Added > Tracked Pose Driver to the aircraft > Generic XR Controller > Right Controller> Rotation only = works great but very hard to turn the plane at a reasonable rate. Would make sense to add the Roll of the controller to (Roll + Yaw) Where would this be best in the AircraftController scirpt to do this math.
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