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Question by
MacMC · Oct 21, 2019 at 02:31 AM ·
graphicsinstanceorthographicdrawmeshforward rendering
Does Graphics.DrawMeshInstanced not work with forward rendered lights?
I'm messing around with this function and I'm not sure if it's a bug or just not possible. Nothing being drawn is lit by point lights.
perspective + deferred: works
perspective + forward : fails
ortho + deferred: fails
ortho + forward: fails
See pic. Cubes are drawn by script and the ground is a GameObject.
6af5c0d9bd1c6c436e808e9df7e048b7.png
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