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Question by Relo999 · May 01, 2016 at 03:05 PM · c#translate

Placing an object between 2 objects.

I want to have a empty gameobject between 2 fighters as a camera focus, but I can't get it to move.

 using UnityEngine;
 using System.Collections;
 
 public class FocusCamera : MonoBehaviour {
 
     public Vector3 Player1Pos = new Vector3(0,0,0);
     public Vector3 Player2Pos = new Vector3(0,0,0);
     public Vector3 center = new Vector3(0,0,0);
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         Player1Pos = GameObject.FindGameObjectWithTag("Player").transform.position;
         Player2Pos = GameObject.FindGameObjectWithTag("Player2").transform.position;
 
         Vector3 center = ((Player1Pos + Player2Pos)*0.5f);
         transform.Translate(center,Space.World);
     }
 }
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Answer by Quertie · May 01, 2016 at 03:25 PM

I suppose that by "move" you mean always keep in the middle between your two fighters?

What you can do is replace

transform.Translate(center, Space.World);
by
transform.position = center;
Assuming this script is the one attached to the empty between the fighters, it should work this way ;)

Hope this helps!

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avatar image Relo999 · May 01, 2016 at 03:28 PM 0
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Thanks! that fixed it.

avatar image Quertie Relo999 · May 01, 2016 at 03:29 PM 0
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You're welcome! :) glad it worked!

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