Texture from the Web not correctly displayed?
So I really struggle with this particular problem for a while now and finally convinced myself to ask this here. My problem is that when I use UnityWebRequest to get a Texture from the web it gets correctly displayed on an image but when i try to set this Texture2D to another variable it "corrupts" itself. (I am using Unity 2018.3.0b12 for this.)
The result of that is this (right half of the Image is the original for comperison):
Your answer
Follow this Question
Related Questions
How to make specific 2D-sprites in unity, Trouble with sprites 0 Answers
Object reference not set to an instance of an object 0 Answers
how can i anchor a point of a sprite to make it swing? 1 Answer
Player gets stuck on moving platform 0 Answers
2D box collider always detecting player,2D Box colliders detecting player when he is not there 1 Answer