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Can't get linerenderers to work...
For instance, I have a trigger collider on my player and whenever an object enters it I am trying to spawn linerenderers for each object in the collider. Then set the linerenderers start point from the player to one of those objects only if their still in the collider and then I want to have the linerenderers act like electricity. For example, linerenderers keep disconnecting from the objects and then reconnecting back to the objects over and over again. I've tried a particle system but to make the particles move to an object like I want I have to set the particle system to world space which makes the particles look weird. Is there any way to just do it with linerenderers? Grateful for any help or suggestions!
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