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Instantiated lights don't have an effect on lightmapped GameObjects.
So I have a house (modelled in blender) and I have lightmapped it. But, when I instantiate a light , there is no effect of it on the house. Can anyone help? I have Unity 4.1.5 free version.
Answer by Oskar Lundqvist · Jun 25, 2013 at 09:33 PM
Hi! Which shader are you using? Certain shaders (like the ones called 'unlit') something doesn't take light sources into account.
Also check that you instantiate the light close enough and that the light's strength is not to low.
Good luck :)
The house has the Bumped Specular shader. And the light settings are all right.
Still doesn't show anything :\
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