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Question by united4life · Apr 14, 2013 at 11:49 AM · gameobjectmove

Moving array of gameobjects.

 using UnityEngine;
 using System.Collections;
 
 public class Script: MonoBehaviour 
 {
     public GameObject [] GO = new GameObject [4];
 
     private bool isClicked;
 
     private int moveGO;
     
     void Update () 
     {
         for(int i=0 ; i<4; i++)
         {
             if(GO[i] != null)
             {
                 if(isClicked)
                 {
                     GO[i].transform.localPosition = new Vector3(GO[i].transform.localPosition.x + avatarPosition, GO[i].transform.localPosition.y, GO[i].transform.localPosition.z);
             
                     isClicked = false;
                 }
                 
                 if(GO[i].transform.localPosition.x > 8)
                     GO[i].transform.localPosition = new Vector3(-4, GO[i].transform.localPosition.y, GO[i].transform.localPosition.z);
                 
                 if(GO[i].transform.localPosition.x < -4)
                     GO[i].transform.localPosition = new Vector3(8, GO[i].transform.localPosition.y, GO[i].transform.localPosition.z);
             }
         }
     }
     
     void OnGUI()
     {
         for(int i=0; i<4; i++)
         {
             if(GO[i].active == true)
             {
                 //Next gameObject
                 if(GUI.Button(new Rect(600, 200, 50, 50), ">"))
                 {
                     isClicked = true;
                     moveGO= moveGO+ 4;
                 }
                 
                 //Previous gameObject
                 if(GUI.Button(new Rect(100, 200, 50, 50), "<"))
                 {
                     isClicked = true;
                     moveGO= moveGO- 4;
                 }

} }

There are 4 gameobjects and i have stored them in an array. On button click i want these objects to move by unit 4. Whenever i am pressing the buttons only 1 game object is moving because immediately i am making isclicked as false. I know this is easy but somehow i am not able to solve. Please help

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Answer by GuyTidhar · Apr 14, 2013 at 11:54 AM

within Update() change to the following:

   bool resetClick = false; // Add this
   for(int i=0 ; i<4; i++)
        {
          if(GO[i] != null)
          {
           if(isClicked)
           {
               GO[i].transform.localPosition = new Vector3(GO[i].transform.localPosition.x + avatarPosition, GO[i].transform.localPosition.y, GO[i].transform.localPosition.z);
  
               resetClick = true;  // Change this

           }
  
           if(GO[i].transform.localPosition.x > 8)
               GO[i].transform.localPosition = new Vector3(-4, GO[i].transform.localPosition.y, GO[i].transform.localPosition.z);
  
           if(GO[i].transform.localPosition.x < -4)
               GO[i].transform.localPosition = new Vector3(8, GO[i].transform.localPosition.y, GO[i].transform.localPosition.z);
          }
        }
 if ( resetClick ) isClicked = false; // Add this
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avatar image GuyTidhar · Apr 14, 2013 at 11:57 AM 0
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A general note: Please make it a habit to mark the correct answers whenever you receive one. Cheers!

avatar image GuyTidhar · Apr 14, 2013 at 01:40 PM 0
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Would you please mark the answer as correct if it is so?

avatar image united4life · Apr 14, 2013 at 04:44 PM 0
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let me check if it is working or not... i think it will work.. but let me check first then i will mark it as correct

avatar image united4life · Apr 14, 2013 at 05:09 PM 0
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yeah it is working fine. Thanks for your reply

avatar image GuyTidhar · Apr 14, 2013 at 07:14 PM 0
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Glad to have helped!

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