- Home /
 
               Question by 
               TheRichardGamer · May 16, 2020 at 12:32 PM · 
                c#meshprocedural meshprocedural generationtexturing  
              
 
              Procedural mesh with texture atlas, how to get rid of material artifacts?
I am basically making a minecraft clone and everything is working great except the material. I just cannot figure out a way to get rid of the artifacts that appear when I render my chunk mesh.
I am currently using the "standard" built-in shader with the "cutout" rendering with the alpha cutoff set to a very low value but it doesn't really mitigate the issue. Do I have to write a custom shader for this or maybe I need to do something else?

 
                 
                skarmklipp.png 
                (234.5 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                