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               Question by 
               Whippets · Apr 30, 2014 at 04:26 PM · 
                animationanimatormecanimanimation controller  
              
 
              16 identical Mecanim Animator errors....why?
I've no idea why I'm getting these errors when I run my project...
 NullReferenceException: (null)
 UnityEditor.SerializedObject..ctor (UnityEngine.Object obj) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/SerializedPropertyBindings.cs:63)
 UnityEditor.Graphs.AnimationStateMachine.TransitionInspector.SetTransitionToInspect (UnityEditorInternal.Transition transition) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Graphs/UnityEditor.Graphs/AnimationStateMachine/TransitionInspector.cs:173)
 UnityEditor.Graphs.AnimationStateMachine.TransitionInspector.OnEnable () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Graphs/UnityEditor.Graphs/AnimationStateMachine/TransitionInspector.cs:96)
Does anyone know what it means, or how to get rid of it? My Animation Controller is simple (so far) with 5 animations - each direction and idle. I don't want to complicate things until I know what these errors are.
               Comment
              
 
               
              Answer by tarahugger · Sep 02, 2014 at 05:00 AM
restarting unity worked for me
http://answers.unity3d.com/questions/391205/why-when-i-delete-transitions-from-the-animator-st.html
Answer by igor9silva · Aug 21, 2014 at 04:36 AM
I have exactly the same problem, have you discovered how to solve?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                