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Question by rdake45 · Oct 18, 2019 at 01:31 AM · update problempower-up

Is there a way to use yield return new WaitForSeconds(5f); in void update or do i need to do somethign else?

I am trying to use yield return new WaitForSeconds(5f); in void update and i can't find out how to use it here is the script.

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.E))
     {
         gameObject.GetComponent<FirstPerson>().moveSpeed = (10);
         yield return new WaitForSeconds(5f);
         gameObject.GetComponent<FirstPerson>().moveSpeed = (5); 
     }
 }

}

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Answer by cdr9042 · Oct 18, 2019 at 02:22 AM

You can just call StartCoroutine

     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             StartCoroutine(Slowdown());
         }
     }
 
     IEnumerator Slowdown()
     {
         gameObject.GetComponent<FirstPerson>().moveSpeed = (10);
         yield return new WaitForSeconds(5f);
         gameObject.GetComponent<FirstPerson>().moveSpeed = (5);
     }

what happens if player press E again when the previous Coroutine hasn't finished yet? you might wanna add more check in there, otherwise multiple Coroutines will run simultaneously when the previous hasn't finished yet

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avatar image rdake45 · Oct 18, 2019 at 12:44 PM 0
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Thanks! The script worked lovely and thanks for re$$anonymous$$ding me about the cooldown.

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