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Question by healthplexus · Oct 17, 2019 at 05:02 AM · webglcaching

WebGL to cache Data before the first run

Hi, We have a presentation with a few pages before WebGL page starts that user is going through, so we would like to initiate download and caching of the large App.data.unityweb file while on the very 1st page of that presentation. Unity WebGL doc: "Data caching Enable this option to automatically cache your contents Asset data on the user’s machine so it doesn’t have to be re-downloaded on subsequent runs." And it is working after the 1st run. Is it possible for WebGL to cache Data App.data.unityweb before the first run?

Thanks a lot!

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