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T-Pose in editor
I downloaded a Xbot character from Mixamo, Unity processed it correctly and all animations working as they should on it. But when i place it in editor, it is not in T-Pose, but on a first frame of animation it was shipped with. How can i make this character into T-Pose for more convenient setup of ragdoll colliders & other stuff?
I found this and it seems there are answers to your question there:
https://community.adobe.com/t5/Fuse-Beta/$$anonymous$$ixamo-animations-exported-for-Unity-are-not-in-t-pose-and/td-p/10440532?profile.language=de&pageRefresh=true
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