Controling Post Processing Per Eye in HDRP XR
We work a lot with vision simulations and have a need to control effects on a per eye basis. With the addition of HDRP we were hoping the quality would bring our experiences closer to realism. The issue we are encountering is that we cannot control post processing on a per eye basis anymore. This is key to some vision experiences. Right now I have set up a simple scene with two a post process profile for each eye. I have made two volumes tired both global and local. Each volume is assigned to a different layer on for each eye, Left Eye and Right Eye. I have also changed the culling masks and Volume Layers to their respective Left eye and Right Eye. It seems that only one volume is allowing to pass through and being applied to both eyes. Any suggestions or is this a limitation of the HDRP post processing?