Current-value Timeline Key Needed
I'm looking for a functionality that I don't think exists currently.
Is there a way to set a key on the timeline, which instead of having a value, sets itself to the current value at that frame?
This would unlock the timeline for me in ways I can only dream about. I'm currently hitting a wall trying to create workaround functionality.
Working example: You have three or more objects, each with their own timeline. The timeline for each one moves the block forward 1 unit. The timelines are set to be called from scripts and do not play on wake. The effect needed is that only 1 block can be forward at any given time.
This is currently achieved by setting the other blocks to 0 at the start of each timeline. As a result, whichever block is forward snaps to zero position as the new block smoothly moves into place.
If there was a way to set a key to "current-value", at the start of each timeline a key for all the other blocks could be set, gaining their current position value, then they could all be keyframed to zero before the new block moved forward.
The ability to create multiple timelines that are called from scripts leads me to look for this ability. Is there a simple way to get the same result?
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