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Question by Stardog · Jan 06, 2012 at 08:00 PM · multiplefbximportermodelimporter

Changing FBXImporter settings on selected models

I want to change the Scale/Generate Colliders/Materials Generation/Animations settings on the selected objects, but I'm stuck at trying to access the FBXImporter component. I need to use ModelImporter somehow.

 using UnityEditor;
 using UnityEngine;
 
 public class FbxSettings : MonoBehaviour {

 [MenuItem ("Tools/DoFBXSettings")]
 static void DoFBXSettings()
 {
     GameObject[] selection = Selection.gameObjects;
     
     foreach (GameObject go in selection)
     {
         go.GetComponent<ModelImporter>().addCollider = true;
     }
 }
 
 }

This gives an error - "The type UnityEditor.ModelImporter' must be convertible to UnityEngine.Component' in order to use it as parameter T' in the generic type or method UnityEngine.GameObject.GetComponent()"

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