Unity Crash When Changing Scene frequently
when i change Scene A to Scene B,i found my game has 25% posibility crash.I got the crash log like:
F/libc (25043): Fatal signal 11 (SIGSEGV) at 0x00000036 (code=1), thread 25064 (UnityMain)
I/DEBUG ( 1281):
I/DEBUG ( 1281): pid: 25043, tid: 25064, name: UnityMain >>> com.wooduan.qwzw.m4399.test <<<
I/DEBUG ( 1281): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000036
I/DEBUG ( 1281): backtrace:
I/DEBUG ( 1281): #00 pc 000fc97c /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (Unity::GameObject::IsActive() const+8)
I/DEBUG ( 1281): #01 pc 007ccdb8 /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+40)
I/DEBUG ( 1281): #02 pc 007d30cc /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)+196)
I/DEBUG ( 1281): #03 pc 007d2ec8 /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (UI::Canvas::UpdateBatches(bool)+88)
I/DEBUG ( 1281): #04 pc 007d4ce4 /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (UI::CanvasManager::WillRenderCanvases()+64)
I/DEBUG ( 1281): #05 pc 003a7fa8 /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3392)
I/DEBUG ( 1281): #06 pc 00513b2c /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (UnityPlayerLoop()+700)
I/DEBUG ( 1281): #07 pc 005192c8 /data/app-lib/com.wooduan.qwzw.m4399.test-1/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
I/DEBUG ( 1281): #08 pc 0002060c /system/lib/libdvm.so (dvmPlatformInvoke+112)
I/DEBUG ( 1281): #09 pc 000512e7 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
I/DEBUG ( 1281): #10 pc 00000214 /dev/ashmem/dalvik-jit-code-cache (deleted)
What is the UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)????
It's the UICanvas something wrong?
I use the Unity 5.3.0f4 Version .
Could anyone can give me some hints?
Thanks a lot !
i have the same problem. currently i remove all canvas in crash scene, work fine. did you find other batter way solve this problem? thanks
here is my problem link: http://answers.unity3d.com/questions/1133669/ugui-canvas-crash.html http://forum.unity3d.com/threads/ugui-canvas-crash.382075/#post-2486850
i find l lot of people meet this problem http://forum.unity3d.com/threads/randomly-crash-on-physx-cct-controller-move.377496/#post-2490541
can you reproduce this crash with a example? it may be canvas bug . thanks