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Question by Sebastien-VL · Oct 16, 2019 at 12:21 PM · crashwindowsunity player

Unity 2019.2.8f1 PC Build Random Crashes

Hi, My project never crash in the editor. But the PC build have totally random crashes, can happen after few seconds or few minutes. I created the project on Unity 2019.1.x and upgraded since to 2019.2.8f1, and the crash on the build version was there since the begining.

EDIT : more info : Using Windows 10, Stand Alone Win64 , Scripting Back End Mono, .NET 4.x EDIT2 : Crash also in IL2CPP and call stack is very similar

Seems that the more thread the PC has, the more chance to get the crash. I run an AMD 3700X with 16threads.

I am attaching the full log/crash report in a zip file. Crash Zip File

 ========== OUTPUTTING STACK TRACE ==================
 
 0x00007FFA89B0196C (UnityPlayer) UnityMain
 0x00007FFA8951AEDA (UnityPlayer) UnityMain
 0x00007FFA895165A9 (UnityPlayer) UnityMain
 0x00007FFA89D71B73 (UnityPlayer) PAL_Thread_YieldExecution
 0x00007FFA89342B78 (UnityPlayer) PAL_Thread_SupportsThreads
 0x00007FFA8951BCA9 (UnityPlayer) UnityMain
 0x00007FFA89517E60 (UnityPlayer) UnityMain
 0x00007FFA89514675 (UnityPlayer) UnityMain
 0x00007FFA8950B19E (UnityPlayer) UnityMain
 0x00007FFA89503772 (UnityPlayer) UnityMain
 0x00007FFA8949DDFF (UnityPlayer) UnityMain
 0x00007FFA894A3A60 (UnityPlayer) UnityMain
 0x00007FFA89A93AB7 (UnityPlayer) UnityMain
 0x00007FFA89A8FF34 (UnityPlayer) UnityMain
 0x00007FFA89A7EFB7 (UnityPlayer) UnityMain
 0x00007FFA89A7F085 (UnityPlayer) UnityMain
 0x00007FFA89A827EF (UnityPlayer) UnityMain
 0x00007FFA893A43F2 (UnityPlayer) PAL_Thread_SupportsThreads
 0x00007FFA893A2BEA (UnityPlayer) PAL_Thread_SupportsThreads
 0x00007FFA893A73C9 (UnityPlayer) PAL_Thread_SupportsThreads
 0x00007FFA893AB05B (UnityPlayer) UnityMain
   ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7EC3C11F2)
 0x00007FF7EC3C11F2 (MyProjectTest) (function-name not available)
 0x00007FFB29EC7BD4 (KERNEL32) BaseThreadInitThunk
 0x00007FFB2A74CED1 (ntdll) RtlUserThreadStart
 
 ========== END OF STACKTRACE ===========


crash.zip (317.4 kB)
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