Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 45325426243 · May 10, 2017 at 02:08 PM · 2d gameparticlesphysics2dblood

Butcher-like blood physics and rendering

Hello Everyone!

I've been wondering about this for days now and the question about how this could be done is really bugging me. Have a look at this gif and see how the blood of the guy killed in the first frame spills on the floor (you can see entire thing here). alt text How could I achieve such effect in Unity? The enemies explode into streams of blood that seems to fall on the ground and walls to start penetrating them. When the floor is not thick enough (you can see it in the linked YouTube video), then the blood starts dipping from the ceiling below. So far I was considering following solutions:

  • Create entire blood simulation on a texture using Texture2D.SetPixels but this would require updating the texture in each frame so performance would not be great

  • Use particles and RenderTexture to render the trails of the particles and then mask the RenderTexture with the floor sprites and draw it over entire frame. This seems difficult as Effectors cannot be applied to particles thus making it difficult to create effect of wall/floor penetration.

I want to avoid having pre-made blood sprites with blood splashes and generate the entire simulation in the runtime. There is also difficulty in the fact that Butcher's levels are pretty big so this cannot be done in one big texture with blood that would span over entire level. Do you have any suggestions how could this be done? I would appreciate any hints on how to achieve such effect.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Destroy GameObject on touch of Collider C# 1 Answer

Bloodstream flow 0 Answers

Get a mouse object click 1 Answer

Need Help on Obj Movement via Mouse (particular physics rulles) 1 Answer

Recolor Grass 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges