- Home /
 
               Question by 
               phatpixels · May 13, 2020 at 12:55 AM · 
                texturetextshadersmaterialsuv mapping  
              
 
              is it possible adding text in realtime using shadergraph?
what i would like to do is create a material texture that displays what the user types and map that to any uv object such as a sphere etc. Not sure if this is even possible or not using shadergraph perhaps? thanks
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
How to change textures over time? 0 Answers
UI Text and My character Draw calls 0 Answers
World Space material Stretching when object is rotated. 0 Answers
Shader: get back scene pixel color? 1 Answer
The Best Way to Highlight An Enemy 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                