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Question by BigBadE · Oct 15, 2019 at 05:34 PM · scripting probleminvoke

Invoke'd function resets values of certain fields

So I have a very basic script along the lines of this: public class GameManager : MonoBehaviour { public int level;

     // Start is called before the first frame update
     void Start()
     {
         level = 3;
     }
 
     public void resetAndStuff()
     {
         Invoke("reset", resetTime);
     }
 
     public void reset()
     {
         SceneManager.LoadScene("Level" + level, LoadSceneMode.Single);
     }
 }

The problem is, for some reason the scene Level2 is loaded.

I know the value is never changed anywhere else in code, I even renamed it to confirm it was only used in those two places. I know that the entire script isn't being reset, as other serialized fields are still there, yet somehow level is set to 2 and not 3.

the method resetAndStuff (it does other things) is called from another GameObject, and uses a SerializedField of the GameObject this script is a child of to get the script instance.

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avatar image lgarczyn · Oct 16, 2019 at 07:02 AM 0
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Can you try adding a log to reset to log the level name? Can you also try calling Scene$$anonymous$$anager.LoadScene("Level3", LoadScene$$anonymous$$ode.Single); and see if it does what you want?

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