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Question by Texashawk · Oct 15, 2019 at 05:16 PM · filesiofilesystem

Best way to load multiple folders into a resource load manager

I have story objects that are written in XML and each story is contained in a folder that contains 3 XML files: the main story file, the node file, and the choice file. Currently, the manager reads each file as a large unified file (e.g. the story file has multiple stories, the node file has all nodes for all stories in the game, etc) What I would like to do is find a way to be able to read unique folders that each contain the files needed for just that story, in other words:

Story1

->StoryXML

->NodeXML

->ChoiceXML

Story2

->StoryXML

->NodeXML

->ChoiceXML

etc.

This seems like it should be pretty simple but I'm not sure how to check for and iterate through each separate folder. TIA for any help!

Steve

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Answer by Texashawk · Oct 16, 2019 at 04:37 AM

Well, I figured it out for myself. It's a little ungainly, but it works perfectly, and there is try/catch code in each sub function if the folder does not contain one or more files (it marks the entire story as invalid and continues the loop). This is what I did:

 public static void LoadAllStoryFolders()
     {
         IEnumerable<string> storyFolders = Directory.GetDirectories(Application.dataPath + "/Resources/Story Data/", "story*", SearchOption.TopDirectoryOnly);
         foreach (string fn in storyFolders)
         {
             string[] str = { "Resources/" };
             string[] pathString = fn.Split(str, System.StringSplitOptions.RemoveEmptyEntries);
             string folderName = pathString[1];
             Debug.Log("Reading Story Folder " + folderName);
             ReadStoryFiles(folderName);
             ReadStoryChoiceFiles(folderName);
             ReadStoryNodeFiles(folderName);
         }
     }

I had to not only find each subfolder but manipulate the path string so that it works to use the resource root, hence the Split function.

Thanks! -Steve

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