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This question was closed Oct 16, 2019 at 12:27 PM by tormentoarmagedoom for the following reason:

Question is off-topic or not relevant

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Question by salman_97 · Oct 16, 2019 at 12:21 PM · scripting problem

How to disappear an object and get input from user?

Hi guys, I'm trying to write a code to disappear my object at a certain time and show it when the user press the key from keyboard. I have trouble with using " obj.SetActive(false) " I'm trying to use " if (Input.GetKeyDown(KeyCode.A)) " after " obj.SetActive(false) " but it doesn't run or even doesn't show an error! I know the problem is " obj.SetActive(false) " , but I don't know how to fix it. I would appreciate it if u help me =))! here is the code:

 if (elapsed_time >= 4)                         //to disappear the car after 4s
 {
     car.SetActive(false);              // SetActive(false) to disappear the car
     if (Input.GetKeyDown(KeyCode.A))        //getting input from user to show the car and the result
     {
         ShowAndHide(car,0.5f);   //introduced at the beginning of the script (go = car, delay = 0.5s)
         print("user pressed the key:" + elapsed_time);     //printing the measured time on the screen
     }
 }






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avatar image tormentoarmagedoom · Oct 16, 2019 at 12:27 PM 0
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RE$$anonymous$$A$$anonymous$$E THE POST USING THE CODE SA$$anonymous$$PLER BUTON

avatar image salman_97 tormentoarmagedoom · Oct 19, 2019 at 06:48 PM 0
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sorry, done

avatar image HappiiGamer · Oct 16, 2019 at 12:56 PM 0
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Also, please post the Error $$anonymous$$essage.

avatar image salman_97 HappiiGamer · Oct 19, 2019 at 06:52 PM 0
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there is no error message

avatar image ShadyProductions · Oct 19, 2019 at 07:13 PM 0
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I assume the script is mapped on the car object, and thus setting the object inactive, also sets the script inactive which is why it doesn't work anymore. You have to map the script somewhere else, and reference the car through the inspector or something else.

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