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Question by Andriska07 · Dec 31, 2017 at 11:08 AM · clientconnecting

client problem

Hello Guys,

Have a big problem with my coop fps game. When ClientPlayer joins to the game, he doesn't know "what happened" before his joining. I mean ServerClient has weapons, what he picked up before, but Client doesn't know this when joining. Syncvar is synching only when its value is changing, but during a joining it doesn't change, or it doesn't matter?

What is the correct procedure in this case?

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Answer by Andriska07 · Jan 02, 2018 at 07:05 PM

Fixed.

I added a SyncVar variable about the joint which is the parent of the gun and used it in the OnStartClient function.

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