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This question was closed Jul 04, 2015 at 02:16 PM by tanoshimi for the following reason:

Too subjective and argumentative

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Question by LadyAth · Jul 04, 2015 at 06:02 AM · projecthierarchyfolders

How to structure a project using a lot of asset store assets?

I love the asset store far too much and tend to use a lot of models, scripts, editor extensions, etc. in all of my hobby projects. Inevitably, this leads to a LOT of folders sitting under my project and while I tend to have a sub-folder with my own project-specific scripts, scenes, etc, the tree ends up rather long. I have tried a variety of folders to drop assets in, but I am looking to learn from community wisdom on what the right folder is to drop all my added 'stuff' from the store. Would it be 'addins', 'addons', 'assets', 'extensions'? Maybe it does not matter? I have come across a few asset store items that are pedantic about what folder it lives in, but what that folder is, has not been overly clear to me. Ideally, I do not want to clutter my root project hierarchy with 1001 asset store folders and would really appreciate some guidance.

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Answer by tanoshimi · Jul 04, 2015 at 07:11 AM

Unity has some reserved folder names that have special meanings; these are described at http://docs.unity3d.com/Manual/SpecialFolders.html

After that, you can use any structure you want.

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avatar image LadyAth · Jul 04, 2015 at 01:00 PM 0
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I'm aware of those, tnx. :) $$anonymous$$y question is in how others are structuring asset store stuff when you might be ending up with a lot of it in a project. Yes, I could structure it any way I like, but what are other folks doing?

avatar image tanoshimi · Jul 04, 2015 at 02:15 PM 1
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Well that makes it a very subjective question, which is not really suitable for Unity Answers (this site is for questions that have a (correct) answer). For a discussion you should try the Forums.

avatar image Dave-Carlile · Jul 04, 2015 at 02:35 PM 0
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@LadyAth if you ask this over in the forums I'll give you my input.

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