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FBX Exported ProBuilder mesh doesn't load in Maya
So I tried using FBX Export on my level made with ProBuilder and Polybrush. When I imported it into Maya, I didn't see any errors, but I didn't see any model or object show up.
I even tried re-exporting the mesh as an obj, dragging it into the scene and exporting it as both an ASCII and Binary format. I got the same result.
Other details:
I edited the mesh originally in different versions of Unity without knowing I should keep it to one version.
Originally made in Asset Store Probuilder and Polybrush.
I exported the mesh into an obj, then reimported and probuilderized it to use in the PBs' package manager versions.
I flipped normals on the level mesh through ProBuilder to make an
interior cave environmentCurrently using Unity 2019.1.5 with the latest ProBuilder and
Polybrush. I'm using Maya 2018 with
Unity Integration.
What can I do to fix the mesh to easily import and edit in Maya and bring back into Unity?