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Question by Doodlegamer · May 27, 2020 at 04:36 PM · triggerontriggerentertransform.positionontriggerstay

My "Lava " script doesnt work

I want the player to teleport when touching lava. Here is my script i have applied to the lava using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Lava : MonoBehaviour
 {
 
     public Transform player;
     public Transform spawn;
      void OnTriggerStay ()
      {
             player.position = spawn.position;
      }
 
 }

If i use OnTriggerEnter it doesn't do anything. If i have it at OnTriggerStay my character freezes in place and can't move. I have isTrigger enabled.

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avatar image blinkafrootable · May 27, 2020 at 05:04 PM 1
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Are you sure that your spawn and player objects are correctly assigned in the Unity Editor and that the Spawn is in the correct position?

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Answer by tobster56 · May 27, 2020 at 04:49 PM

I'm not that good of a coder so this might not work. but maybe using on Trigger enter would make more sense and use debug.log("lava") to see if the collision detection is the problem or 'player.position = spawn.position'

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avatar image Doodlegamer · May 27, 2020 at 04:52 PM 0
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No, that's not it. I've just checked. Thanks anyway.

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Answer by clark2001 · May 28, 2020 at 02:01 AM

This code should work.


    void OnTriggerEnter (Collider other)
           {
                 if  (other.gameObject.tag == "Lava")
               { 
                     player.position = spawn.position;
               }
      }
 
         










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